This is the second article of the Enforted series, demonstrating my learnings about SCSS, BEM and Flex used to build the board game. To see the other articles, hop over to the intro’s overview.
Building a board game with
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This is the first article of the Enforted series, which is going to introduce you to how the game state is handled by using the Aurelia Store plugin. To see the other articles, hop over to the intro’s overview.
The whole
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Before we start, hold right there for a moment and think about what brought you to software development. I’m quite sure a large part of you is going to have a similar thought like me and that is the chance to once in a d
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Have you built an Aurelia plugin yet? If not it’s a great way to share functionality within a generic way with other developers, plus it’s fun as you learn tons of cool internals and best practices on writing safe Aureli
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TypeScript for all its glory is pretty handy when it comes to better Intellisense and type safety. Yet one of those situations that constantly drove me crazy was writing Jasmine tests. Specifically talking about Jasmine
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